1 /**
  2  * @author mrdoob / http://mrdoob.com/
  3  * @author alteredq / http://alteredqualia.com/
  4  *
  5  * parameters = {
  6  *  color: <hex>,
  7  *  opacity: <float>,
  8  *  map: new THREE.Texture( <Image> ),
  9  *
 10  *  lightMap: new THREE.Texture( <Image> ),
 11  *
 12  *  specularMap: new THREE.Texture( <Image> ),
 13  *
 14  *  envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
 15  *  combine: THREE.Multiply,
 16  *  reflectivity: <float>,
 17  *  refractionRatio: <float>,
 18  *
 19  *  shading: THREE.SmoothShading,
 20  *  blending: THREE.NormalBlending,
 21  *  depthTest: <bool>,
 22  *
 23  *  wireframe: <boolean>,
 24  *  wireframeLinewidth: <float>,
 25  *
 26  *  vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
 27  *
 28  *  skinning: <bool>,
 29  *  morphTargets: <bool>,
 30  *
 31  *  fog: <bool>
 32  * }
 33  */
 34 
 35 /**@constructor*/
 36 THREE.MeshBasicMaterial = function ( parameters ) {
 37 
 38 	THREE.Material.call( this );
 39 
 40 	this.color = new THREE.Color( 0xffffff ); // emissive
 41 
 42 	this.map = null;
 43 
 44 	this.lightMap = null;
 45 
 46 	this.specularMap = null;
 47 
 48 	this.envMap = null;
 49 	this.combine = THREE.MultiplyOperation;
 50 	this.reflectivity = 1;
 51 	this.refractionRatio = 0.98;
 52 
 53 	this.fog = true;
 54 
 55 	this.shading = THREE.SmoothShading;
 56 
 57 	this.wireframe = false;
 58 	this.wireframeLinewidth = 1;
 59 	this.wireframeLinecap = 'round';
 60 	this.wireframeLinejoin = 'round';
 61 
 62 	this.vertexColors = THREE.NoColors;
 63 
 64 	this.skinning = false;
 65 	this.morphTargets = false;
 66 
 67 	this.setValues( parameters );
 68 
 69 };
 70 
 71 THREE.MeshBasicMaterial.prototype = Object.create( THREE.Material.prototype );
 72 
 73 THREE.MeshBasicMaterial.prototype.clone = function () {
 74 
 75 	var material = new THREE.MeshBasicMaterial();
 76 
 77 	THREE.Material.prototype.clone.call( this, material );
 78 
 79 	material.color.copy( this.color );
 80 
 81 	material.map = this.map;
 82 
 83 	material.lightMap = this.lightMap;
 84 
 85 	material.specularMap = this.specularMap;
 86 
 87 	material.envMap = this.envMap;
 88 	material.combine = this.combine;
 89 	material.reflectivity = this.reflectivity;
 90 	material.refractionRatio = this.refractionRatio;
 91 
 92 	material.fog = this.fog;
 93 
 94 	material.shading = this.shading;
 95 
 96 	material.wireframe = this.wireframe;
 97 	material.wireframeLinewidth = this.wireframeLinewidth;
 98 	material.wireframeLinecap = this.wireframeLinecap;
 99 	material.wireframeLinejoin = this.wireframeLinejoin;
100 
101 	material.vertexColors = this.vertexColors;
102 
103 	material.skinning = this.skinning;
104 	material.morphTargets = this.morphTargets;
105 
106 	return material;
107 
108 };
109 

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